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PLEASE NOTE ****Ladder Specfic rules superceed any corresponding general ladder rules.**** ↑Top -Gametype Specifications and Concept:
CoD 4: NA - Modified - 5v5 Search & Destroy Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Search and Destroy (SD) Mod(s): PAM 4.02 PAM Mode: twl_ladder_mod PAM Mode Command: /rcon exec twl_ladder_mod.cfg -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 20 Number Of Rounds Per Side: 10 TimeLimit Per Round: 2:30 Multi-bomb: On Plant Time: 5 sec Defuse Time: 10 sec Bomb Timer: 60 sec Strat Time: 10 sec Old Style Bomb Sound: On Bomb Site Indicator: Minimap Only Bomb Timer Graphic: On Briefcase Graphic: Off Objective Indicators on HUD: Off -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: Off Sonic Boom: Off -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: Off Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: 3 Seconds HardCore: Off Gun HitBlips: No Blip through wall Grenade HitBlips: On Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -NOTE: The 5v5 S&D Modified Ladder settings are in sync with the 5v5 S&D League except for the following: 1- # of rounds 2- Round time limit -Server Configuration: -Pam4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_mod.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA SD Modified Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -NOTE: (Subs & server switch) Substitutions are allowed every 5 rounds but if teams wish to switch servers for the match then that is done after the 10th round is completed. -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]() ***HardCore Ladders***
CoD 4: NA - HardCore - 1v1 Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: TeamDeathMatch (WAR) Mod(s): Pam 4.02 PAM Mode: pam4 PAM Mode Command: /rcon exec pam4.cfg -Gametype Setup Number of Maps: 1 Number of Rounds per Map: 1 TimeLimit Per Round: First to 30 Kills Wins -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: Off Sonic Boom: Off -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: Off Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: Off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Disbled Heavy Gunner: Disabled Sniper: Disabled -Server Configuration: -Pam4: Pam 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL Pam 4: z_svr_rules_twlna_v1.60.zip contains the TWL Pam 4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the Pam4 mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec pam4.cfg If Pam 4.02 AND TWL Pam4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA 1v1 HC Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 1v1 - The number of players per team will be 1. No more, no less. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 4 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 4v4 HeadQuarters Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: HeadQuarters (KOTH) Mod(s): PAM 4.02 PAM Mode: twl_ladder_hc PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup TimeLimit Per Round: 15 min Auto-Destroy Time: 120 sec Player Respawn Time: 10 sec Objecive Respawn Time: 10 sec Capture Time: 20 sec Destroy Time: 10 sec Number of Maps: 1 Number of Rounds Per Map: 2 Number Of Rounds Per Side: 1 -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA HQ HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 10 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 2v2 Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Sabotage (SAB) Mod(s): PAM 4.02 PAM Mode: twl_ladder_hc PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 1 Rounds per Map: 6 Rounds per Side: 3 Timelimit Per Round: 5 min Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 45 sec Player Respawn Delay: 10 sec Plant Sounds: Off Bomb Site Indicator: Minimap Only Objective Indicators on HUD: Off Briefcase Graphic: Off -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA SAB HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 2v2 - The number of players per team will be 2. The minimum number of players to legally play a match is 2. Teams fielding fewer than 2 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 10 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 4v4 Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Sabotage (SAB) Mod(s): PAM 4.02 PAM Mode: twl_ladder_hc PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 1 Rounds per Map: 6 Rounds per Side: 3 Timelimit Per Round: 5 min Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 45 sec Player Respawn Delay: 10 sec Plant Sounds: Off Bomb Site Indicator: Minimap Only Objective Indicators on HUD: Off Briefcase Graphic: Off -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA SAB HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 10 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 5v5 Sabotage Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Sabotage (SAB) Mod(s): PAM 4.02 PAM Mode: twl_ladder_hc PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 1 Rounds per Map: 6 Rounds per Side: 3 Timelimit Per Round: 5 min Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 45 sec Player Respawn Delay: 10 sec Plant Sounds: Off Bomb Site Indicator: Minimap Only Objective Indicators on HUD: Off Briefcase Graphic: Off -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -HardPoints UAV: On Air Strike: Off Helicopter: Off -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If Pam 4.02 AND TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA SAB HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 12 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 3v3 Search and Destroy Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Search and Destroy (SD) Mod(s): PAM 4.02 PAM Mode: twl_ladder_hc PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 20 Number Of Rounds Per Side: 10 TimeLimit Per Round: 2:30 Multi-bomb: On Plant Time: 5 sec Defuse Time: 10 sec Bomb Timer: 60 sec Strat Time: 10 sec Old Style Bomb Sound: On Bomb Site Indicator: Minimap Only Bomb Timer Graphic: On Briefcase Graphic: Off Objective Indicators on HUD: Off -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: Off Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: 3 Seconds HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA SD HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -NOTE: (Subs & server switch) Substitutions are allowed every 5 rounds but if teams wish to switch servers for the match then that is done after the 10th round is completed. -Team Size: 3v3 - The number of players per team will be 3. The minimum number of players to legally play a match is 3. Teams fielding fewer than 3 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
CoD 4: NA - Hardcore - 5v5 Search and Destroy Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Search and Destroy (SD) Mod(s): PAM 4.02 PAM Mode: twl_ladder_hc PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 20 Number Of Rounds Per Side: 10 TimeLimit Per Round: 2:30 Multi-bomb: On Plant Time: 5 sec Defuse Time: 10 sec Bomb Timer: 60 sec Strat Time: 10 sec Old Style Bomb Sound: On Bomb Site Indicator: Minimap Only Bomb Timer Graphic: On Briefcase Graphic: Off Objective Indicators on HUD: Off -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: Off Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: Off Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: 3 Seconds HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA SD HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -NOTE: (Subs & server switch) Substitutions are allowed every 5 rounds but if teams wish to switch servers for the match then that is done after the 10th round is completed. -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
; CoD 4: NA - Hardcore - 2v2 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Team DeathMatch (War) Mod(s): PAM 4.02 PAM Mode: twl_ladder_hc PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 10 min -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA TDM HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 2v2 - The number of players per team will be 2. The minimum number of players to legally play a match is 2. Teams fielding fewer than 2 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 10 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
; CoD 4: NA - Hardcore - 4v4 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Team DeathMatch (War) Mod(s): PAM 4.02 PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 10 min -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA TDM HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 4v4 - The number of players per team will be 4. The minimum number of players to legally play a match is 4. Teams fielding fewer than 4 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 10 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]()
; CoD 4: NA - Hardcore - 6v6 Team Deathmatch Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Team Deathmatch (War) Mod(s): PAM 4.02 PAM Mode Command: /rcon exec twl_ladder_hc.cfg -Gametype Setup Number of Maps: 2 Number of Rounds Per Map: 2 Number of Rounds Per Side: 1 TimeLimit Per Round: 10 min -Perk 1 C4 x 2: Off Special Grenades x 3: Off RPG-7 x 2: Off Claymore X 2: Off Frag x 3: Off Bandolier: On Bomb Squad: Off -Perk 2 Stopping Power: On Juggernaut: On Sleight of Hand: On Double Tap: On UAV Jammer: On Sonic Boom: On -Perk 3 Extreme Conditioning: On Steady Aim: On Last Stand: Off Martyrdom: Off Deep Impact: Off Iron Lungs: On Dead Silence: On Eavesdrop: Off -Attachments Silencer: On Red Dot: On HandGrip: On ACOG: On 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons Skorpion: Off Weapon Damage Modifiers: P90 = 90% -Misc Settings Spawn Protection: Off HardCore: On Gun HitBlips: Off Grenade HitBlips: off Weather: Off Mounted MG Nests: Off -Class Limits Assault: Unlimited Spec Op: Unlimited Demolition: Unlimited Heavy Gunner: Unlimited Sniper: Unlimited -Server Configuration: -PAM4: PAM 4.02 is the required server-side competition mod for all TWL Ladder and League matches. The mod files are avilable from the TWL Call Of Duty 4 Downloads Page. -TWL PAM4 Ruleset: z_svr_rules_twlna_v1.60.zip contains the TWL PAM4 Ruleset file. It contains all of the Server Configuration files needed for all TWL Ladder and League matches. This file MUST be used in conjunction with the PAM4 Mod. This file is available from the TWL Call Of Duty 4 Downloads Page. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_hc.cfg If PAM 4.02 AND the TWL PAM4 Ruleset are loaded correctly, you will see "PAM 4.02" and "TWL NA TDM HardCore Ladder v1.60" in the upper right hand corner of the screen during the Warmup and Halftime periods. -Team Size: 6v6 - The number of players per team will be 6. The minimum number of players to legally play a match is 6. Teams fielding fewer than 6 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 14 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. ![]() ***ProMod Ladders***
; CoD 4: NA - ProMod Live - 5v5 Search & Destroy Ladder Overview -Format: Game: Call of Duty Game Version: 1.7 GameType: Search and Destroy (SD) Mod(s): ProModlive v2.06 NA ProMod Mode Command: /rcon exec twl_ladder_promod.cfg -Gametype Setup Number of Maps: 1 Number Of Rounds Per Map: 30 Number Of Rounds Per Side: 15 TimeLimit Per Round: 1:45 Single-bomb: On Plant Time: 5 sec Defuse Time: 7 sec Bomb Timer: 45 sec Strat Time: 6 sec -Attachments: Silencer: On Red Dot: Off HandGrip: Off ACOG: Off 203: Off -HardPoints UAV: On Air Strike: Off Helicopter: Off -Weapons: Skorpion: Off P90: Off Dragunov: Off M21: Off Barrett .50 cal: Off -Misc Settings: Light Machine Guns (LMG): disabled 3 SMG Limit w/ promod smg fix: enabled 1 Sniper Limit w/ awp fix: enabled Codqcup fall damage: On Bandolier/stopping power perks (fixed): On Nogunsway Mod: enabled -Class Limits: Assault: Unlimited Spec Op: 3 w/ promod smg fix Demolition: Unlimited Heavy Gunner: disabled Sniper: 1 w/ AWP fix -Server Configuration: -ProModLive v2.06 NA: ProModLive v2.06 is the required server-side competition mod for all TWL ProMod Live Ladder matches. The TWLNA_Promodlive206.zip mod files are avilable from the TWL Call Of Duty 4 Downloads Page. The 5 necessary files for the TWL ProMod Ladder are included in the zip file. They are as follows: mod.ff, promodlive206.iwd, z_custom_ruleset.iwd, twl_ladder_promod.cfg, & twl_league_promod.cfg. Take a look at the README file for instructions. The following DVAR (server setting) is the correct and required setting for this ladder. Example of RCON usage: /rcon exec twl_ladder_promod.cfg If ProModlive v2.06 loaded correctly, you will see "Promodlive v2.06 NA" and "Match Knockout mr15" in the upper right hand corner of the screen during the Warmup and Halftime periods. The above command will also load the necessary TWL PB Config. -Team Size: 5v5 - The number of players per team will be 5. The minimum number of players to legally play a match is 5. Teams fielding fewer than 5 may continue to play the match at the other teams discretion. Teams may play with more players provided it is agreed upon by both captains. -Qualified Servers: Matches must be played on servers running the most current TWL approved version of Call of Duty 4 and the associated maps. The match must be played on a dedicated server connected to at least a T1 connection. A player is NOT allowed to play on the same server as the client. A server capable of handling up to 12 players is necessary for every match. The server must be running in dedicated mode and following all of the necessary rules specified under General Game play Info. The server MUST be password protected. In the event of excessive lag, another server may be chosen or the match may be re-scheduled. -Over-Time: In the event that the match ends up in a tie, then Over-Time rounds will be played. The Over-Time round is setup the same as any of the other rounds. The Defender has side choice & the Over-Time round must be played on the server where the 24th round was played. NO substitutions will be allowed in Overtime. Over-Time is setup to be played over 6 rounds. The first team to win 4 points/rounds wins the match. If the score ends in a tie, then additional Over-Time's will be played until there is a winner. Over-Time Mode: promod_mode knockout_mr3 ![]() ***PAM4 Security***
main/iw_00: -1190209610 main/iw_11: -292863836 zzz_nogunsway.iwd: 1481841464 pam402.iwd: 2040693471 z_svr_twlna_v1.6.iwd: -228679770 ![]() ↑Top -Definition of Gametype(s):
Player vs. Player (1v1) -Basic Objective: The basic objective, for both teams, in the Player vs Player gametype is, simply, to kill the other player more times than (s)he kills you. -Match Setup: Match is played in a Single Round setup. There is no timelimit for this gametype. The round plays out until either player reaches a mark of 30 kills. -Scoring: A player is awarded 10 points for each kill. -Determining the Winner: The winner of the match is determined as the player who first reaches the 300 point total, which equates to 30 kills on the opposing player. -Over-Time: In the event that the round ends in a tie score, both players reaching 300 points at the same time, then an Over-Time Round will be played. The Over-Time Round is setup with a 5 kill limit. ![]()
Domination -Basic Objective: The basic objective, for both teams, in the Domination gametype is to cap and hold any or all of (3) flag locations. When a team caps all (3) locations, they are said to be 'Dominating' the opposing team. -Match Setup: Match is played out over (2) 15 Minute halves. Teams will swap sides during the half-time period. -Scoring: Points are awarded for Capturing and Holding any of the (3) Flag Locations. When any team is 'Dominating' the other team (holding all (3) Locations), they are awarded an additional 20 points for every 25 seconds of Domination. -Determining the Winner: The winner of the match is determined as the team with the highest score combined from both halves. -Over-Time: In the event that the combined score ends up in a tie, then an Over-Time round will be played. Over-Time is played as a single 15 minute round. The overall match winner is determined as the team with the highest combiend score including the Over-Time round. In Over-Time, the Defender has side choice & the Over-Time round must be played on the server where the 2nd round was completed. NO substitutions will be allowed in Overtime. ![]()
HeadQuarters / King Of The Hill -Basic Objective: The basic objective, for both teams, in the HeadQuarters gametype is to capture and hold a randomly spawned Radio Location. -Match Setup: Match is played out over (2) 15 Minute halves. Teams will swap sides during the half-time period. -Scoring: Teams are awarded points for Capturing and Holding the Radio Location. Any given location can only be held for a maximum of 2:00 minutes. -Determining the Winner: The winner of the match is determined as the team with the highest score combined from both halves. -Over-Time: In the event that the combined score ends up in a tie, then an Over-Time round will be played. Over-Time is played as a single 15 minute round. The overall match winner is determined as the team with the highest combiend score including the Over-Time round. In Over-Time, the Defender has side choice & the Over-Time round must be played on the server where the 2nd round was completed. NO substitutions will be allowed in Overtime. ![]()
One Life To Live (OLTL) -Basic Objective: The basic obejctive, for both teams, in the One Life To Live gametype is to completely eliminate all members of the opposing team within a given timelimit. -Match Setup: Each match is played out over any number of 4:00 minute rounds. There is no re-spawning, no halftime, and no team swapping. -Scoring: Each time a team completely eliminates all members of the opposing team, they are awarded 1 'round point'. A 'map point' is awarded to the team who first receives 3 'round points'. -Determining the Winner: The winner of an OLTL Match is the first time to win 2 'map points'. -Over-Time: In the event that any 4:00 round ends with players alive on both teams, then a 1:30 Over-Time period will ensue. During this Over-Time period, teams are given an automatic UAV Scanner, to aid in finding the remaining members of the other team. If the Over-Time period ends still with players on both teams, then the round is considered a draw, and no score is awarded. -Special Note(s): The Sabotage Gametype is being used, currently, for One Life To live, because of a known spawning issue with the War (Team Death Match) gametype. This spawning issue does not affect the Sabotage gametype, so the admins chose to use Sabotage. Using the Sabotage Gametype is not without a couple of drawbacks. There are a couple of things that teams NEEDs to be aware of in this setup.
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Sabotage -Basic Objective: The basic objective, for both teams, in the Sabotage gametype is to destroy a stash of weapons before the opposing team. Both teams are set to destroy the same stash of weapons. -Match Setup: Match is played out over a total of 7 rounds. Each round starts off with a 4:00 minute time limit. Teams will swap after each 3 round set. -Scoring: A team is awarded 1 point each time they destroy the Weapons Stash. -Determining the Winner: The match winner is determined as the first team to win 4 rounds. -Over-Time: In the event that a single rounds reaches the 4:00 timelimit and the Weapons Stash has not been destroyed, then the round goes into Over-Time. During the Over-Time period, re-spawn times will increase by 5 seconds each minute, until a maximum spawn time of 60 seconds is reached. Over-Time ends when the Weapons Stash has been destroyed. Defender has side choice in Overtime and the overtime round will be played on the server where the second half was completed. NO substitutions will be allowed in Overtime. ![]()
Search and Destroy -Basic Objective: The basic objective in the Search and Destroy gametype is to either Destroy (offensive team) or Defend (defensive team) a stash of weapons. Each round has 2 stashes of weapons. The offensive team must destroy any one of these. -Match Setup: The Match is played out over 20 rounds. Each round lasts for 2:30 minutes. When a player dies, there is no respawning. -Scoring: A team is awarded 1 point for each round that they win. The offense team wins the round if they either eliminate the entire defense team, or destroy the Weapons Stash. The defense team wins if they either eliminate the entire offense team, stop the offense team from planting the Weapons Stash, or defuse the bomb at the Weapons Stash. -Determining the Winner: The match winner is determined as the first team to win 11 rounds. -Over-Time: In the event that the match ends up in a 10-10 tie, then a 21st round Over-Time will be played. The Over-Time round is setup the same as any of the other rounds. The Defender has side choice & the Over-Time round must be played on the server where the 20th round was played. NO substitutions will be allowed in Overtime. -NOTE: (Subs & server switch for PAM4 Ladders) Substitutions are allowed every 5 rounds but if teams wish to switch servers for the match then that is done after the 10th round is completed. ProMod- -Basic Objective: The basic objective in the Search and Destroy gametype is to either Destroy (offensive team) or Defend (defensive team) a stash of weapons. Each round has 2 stashes of weapons. The offensive team must destroy any one of these. -Match Setup: The Match is played out over 30 rounds. Each round lasts for 1:45 minutes. When a player dies, there is no respawning. -Scoring: A team is awarded 1 point for each round that they win. The offense team wins the round if they either eliminate the entire defense team, or destroy the Weapons Stash. The defense team wins if they either eliminate the entire offense team, stop the offense team from planting the Weapons Stash, or defuse the bomb at the Weapons Stash. -Determining the Winner: The match winner is determined by whichever team wins the most rounds. -Over-Time: In the event that the match ends up in a 15-15 tie, then Over-Time rounds will be played. The Over-Time round is setup the same as any of the other rounds. The Defender has side choice & the Over-Time round must be played on the server where the 30th round was played. NO substitutions will be allowed in Overtime. Over-Time is setup to be played over 6 rounds. The first team to win 4 points/rounds wins the match. If the score ends in a tie, then additional Over-Time's will be played until there is a winner. Over-Time Mode: promod_mode knockout_mr3 /rcon promod_mode knockout_mr3 ![]()
Team DeathMatch -Basic Objective: The basic objective, for both teams, in the Team DeathMatch gametype is, simply, to kill members of the other team more often than they kill you. -Match Setup: Each match is played out over (2) 15:00 minute halves, across (2) maps. -Scoring: A team is awarded 10 points each time a player of their team gets a kill on a player from the other team. -Determining the Winner: The winning team is determined as the team with the highest combined score from both halves of both maps. -Over-Time: If, after both maps are played, the score is tied between the two teams, then a third map wil be played. The Over-Time map is Crash. The time limit will be 10 minutes, playing only 1 round. The higher scoring team wins the match. NO substitutions will be allowed in Overtime & the Defender has side choice. To report the scores in OT, simply add the OT scores to the final score of the 2nd map. -Special Note(s): There is an on-going issue with Spawning. It seems (for reasons unknown at this time) that one some servers teams will initially spawn together, whereas on other servers team spawn reandomly across the map. At this time, we do not know the cause of this. It should be noted that servers that experience random spawnng are NOT errorenous servers. ![]() ***PAM4 Loadouts***
Primary Weapon: M4 Primary Attachment: Red Dot Secondary Weapon: Desert Eagle Secondary Attachment: None Special Grenade: Stun Perk 1: Bandolier Perk 2: Stopping Power Perk 3: Steady Aim ![]()
Primary Weapon: AK74u Primary Attachment: None Secondary Weapon: Desert Eagle Secondary Attachment: None Special Grenade: Flash Perk 1: Bandolier Perk 2: Stopping Power Perk 3: Steady Aim ![]()
Primary Weapon: Winchester 1200 Primary Attachment: None Secondary Weapon: Desert Eagle Secondary Attachment: None Special Grenade: Smoke Perk 1: Bandolier Perk 2: Stopping Power Perk 3: Steady Aim ![]()
Primary Weapon: RPD Primary Attachment: None Secondary Weapon: Desert Eagle Secondary Attachment: None Special Grenade: Stun Perk 1: Bandolier Perk 2: Stopping Power Perk 3: Steady Aim ![]()
Primary Weapon: M40a3 Primary Attachment: None Secondary Weapon: Desert Eagle Secondary Attachment: None Special Grenade: Flash Perk 1: Bandolier Perk 2: Stopping Power Perk 3: Steady Aim ![]() -Special Note on Team Killing: When Infinity Ward originally coded Call Of Duty 4 (and their ModWarfare server mod), they added a condition for Team Kill Penalty. A player who TKs another player will also be killed IF the TK occurs within the first ~10 seconds of any spawn. We, at TWL, are aware of this, but there is no way to over-ride it. We have instated a 3 second Spawn Protection for all No-Respawn Ladders (OLTL and Search and Destroy) as a means of counter-acting this issue. Rounds where this issue occur will NOT be subject to any means of re-play. Simply put, Don't TK. -Random Spawning: There is an on-going issue with Spawning. It seems (for reasons unknown at this time) that on some servers teams will initially spawn together, whereas on other servers teams spawn randomly across the map. At this time, we do not know the cause of this. It should be noted that servers that experience random spawning are NOT errorenous servers. A work-around for this is as follows:
2) Start pam4 HC, Stock, MOD, whatever 3) Change game Type Dom, TDM, whatever 4) Restart map map_restart Credit: -X-Pain. Originally posted HERE ↑Top -Patches/Updates:
-Server Side: ALL server's that are to be used for a TWL sanctioned match must be setup in the following manner:
Also note that any player who posts a server in match comms that is not streaming to both PBBANS & PsB maybe suspended by the AC Team until that server is streaming. -Server Setup/Files: TWLNAPBConfigs.zip is available in the TWL Download section. This is a mandatory Punkbuster configuration file for all Call of Duty 4 Ladders. PsB Streaming is now mandatory for all servers used for ladder play. For setup instructions, view the PsB Streaming Guide PBBans Streaming is now mandatory for all servers used for ladder player. For setup instructions, view PBBans Streaming Guide No Gun Sway Mod has been approved for use on server's for TWL Match Play. It is available in the TWL Download section. This mod has been approved based on the fact that it addresses a known bug in the CoD4 Engine where shots do not register correctly when a player is 'iron-sighted'. This is both a server- and client-side mod. TWLNA_COD4ServCfgs_v1.2.zip is available in the TWL Download section. This is a mandatory server configuration files for all Call of Duty 4 Ladders. Please read the README.txt file that is included for the commands to exec each config file. PAM4 is available in the TWL Download section. All teams must download this file as PAM4 is now Officially the mod for all Call of Duty 4 Ladders.
-Using PAM4: Please see -Supported GameTypes and expand the link to your team's Ladder to get the correct PAM4 Mode settings. Teams NEED 5 things to be match ready with PAM4:
For any additional assistance on setting up and using PAM4, please read the PAM4 FAQ, located in the CoD4 Ladder Forum. -PAM4 Modifications: Any changes that need to be made to PAM4 will be done so by Teamwarfare staff and will be posted in the downloads section for all players. Any teams that modify PAM4 whatsoever (including renaming the PAM4 folder to anything outside of pam[version]) will be subject to disciplinary actions. We take these offenses very seriously.
- PAM4 Server Error Messages Please do not stop this server until a League Admin can come to your server and collect the debug info: # Teams joining their opponents server and seeing the above message should do the following:
If your team has the server giving the above error message, you are required to do the following:
-Client-Side: The ONLY client-side files that are required for TWL Match play are mod.ff, and zzz_nogunsway.iwd. These files are available for download from the TWL Download Page. No other Client-Side modifications are permitted. This includes customs skins, scopes, avatars, huds or any other modifications, including 3rd party programs that interact directly with the stock CoD4 files or OpenGL/Direct3D. The game is to be played stock out of the box with current patches. The following penalty will be enforced for all players that are caught with any client-side modifications.
↑Top -IRC Channel Info:
If you do not have an IRC client downloaded you can still contact an admin if your browser supports java. How to access TWL IRC from the TWL website. 1. Put your cursor on "operations" on the site menu 2. Select "Site Support" 3. Enter a desired user name (suggest your TWL name) 4. In the "Select Channel" drop down select "Call of Duty Series" 5. Hit "Log in" 6. Once it loads up type !admin cod4 to page an admin. -TWL CoD4 Admin Contacts: A complete listing of Teamwarfare's Call of Duty Admin Staff can be found by clicking [HERE]. -TeamWarfare Observer Corps The TeamWarfare CoD4 Administration takes great pride in the ability to offer Observers for competition. The TWL Observers are a key element for matches and minimize the possibility of the match ending up in a dispute. Please be kind and courteous to the TWL-OC assinged to the match. The Role of an TWL-OC is to:
If you would like to request a TWL-OC to observe your match please complete the request form located [HERE]. Please send all comments and/or complaints to codocteam@teamwarfare.com ↑Top -Anti-Smurphing Measures ↑Top -Joining a Ladder:
If you would like your account or team removed from TeamWarfare please visit Site Support & Member Services and follow the instruction on this thread [HERE]. -Team Name Change.: If you would like to request a name change for your team then please visit Site Support & Member Services and follow the instruction on this thread [HERE]. See "Supported Gametypes:" and click on your team's League for specific details of team sizes. -Substitutions: Due to the nature of the internet, it is possible for players to be disconnected or dropped from a server. Should this happen, you may substitute an eligible player to fill the spot or allow the dropped player to rejoin. Once connected, the player must join their respective team immediately. Anyone sitting in spectator for over 5 seconds will be considered observing and risk their team forfeiting the match. Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new maps or during halftime, while in "Ready Up" mode. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings." -Spectators: The only spectators that will be allowed to watch a match are those authorized by TWL. TeamWarfare reserves the right to observe any TWL match without notification or approval. The Admin's identity can be verified by confirming their GUID by clicking [HERE], or by contacting them on IRC during the match in #twl_cod on Gamesurge. Any attempt to impersonate a TeamWarfare admin will result in a permanent site ban. -PlayerNames: There is only one way you may display your name while in game on the server. Please read and understand the conditions of how to display your name. Examples:
The use of completely different names or names with ASCII text is not permitted and will result in the ineligibility of the player for the match. It is understood by TWL that some players have had to add special characters or numbers after their name to register. Please use common sense when determining who players are. The player may resume to play in the match once the player has changed their name to the correct registered name. Should you have a any questions and/or concerns, please contact an Admin. -Requesting Name Change: If you would like to request a name change for profile then please follow these steps.
↑Top -Match Comms: ↑Top -TWL Website: Failure to accept the match within 48hrs will result in the following consequence.
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record. Failure to confirm the match 48hrs after it was accepted will result in the following consequence.
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record. Teams that have these consequences applied will be notified by the auto mailer system. The TWL System monitors and flags all matches in violation. A llama is added each time to the team that violates the Match Acceptance process. Teams that receive 3 or more llama's in a row will be removed from the Ladder.
↑Top -Definition of "Match Time":
-Demo Requirement: To level the playing field, every player is now required to demo every match for the entire duration of the match. These demos are to be handed over to a Teamwarfare Admin upon request, where they will be subject to review by the Teamwarfare Administration Staff. Demos are to be held no less than 2 weeks after match date. There are consequences for not producing demos when asked.
-"Ready Up" / Match Start: The Pre-match "Ready Up" time should be used to verify all match settings prior to match start. There are certain settings that need to be verified prior to "Ready Up" and these include: Opposing Team Roster, GUID Verifications, Server Setup, Perk/Weapon Availability, and Server Latency (ping). Once you "Ready Up", and the match begins, there can be no dispute based on any of these settings. The same concept is applied to halftime and/or in between maps. If a team has a problem or concern before or during a match,then a Captain of the team needs to come to the IRC and get an Admin before starting the match, or during halftime. Under no circumstances should any team ever leave during a half or round while the match is "Live." A team to do this will subject themselves to forfeiting the match. -Immunity: The winning team is given 1 hour of immunity after the match has been reported so that they may challenge up the Ladder without worrying about being challenged by a team with less rank. The team that did not win the match cannot challenge up the Ladder for 24hrs. The team has no immunity and can be challenged during the 24hr wait period. Lastly the team cannot challenge the same team they just played no less than 7 days from the time of the match. ↑Top -Admin Requests for Disputes:
All disputes will be handled by the league/ladder admin(s). Each and every dispute inevitably involves different aspects and will be dealt with individually. The intent of dispute must be reported to the league/ladder admin(s) within 1 hour of match end. This is done by clicking on "Dispute Match Results", found in your team admin panel. Disputes must be for a valid and specific reason. Teams must provide 'when and where' the violation occurred within 24 hours or risk rejection of the dispute. -Report to Match Comms: In the event of a dispute, teams should check their match comms and team emails often as the admin may request additional information. Once requested, teams have 24 hours to produce the materials (demos, server logs, etc) that the admins ask for. The league admin will have the final say in judging the disputes. This game is meant to be fun, let’s keep it clean and avoid any unwanted hassles. It is recommended that teams send their demos to a team captain for safekeeping incase a dispute is filed. Players inactivity on the team is NOT a valid excuse. -TWL Demo Uploads Teamwarfare provides a FTP facility for the public to upload demos and screenshots. To use this facility, goto Ftp://67.18.253.53 and enter the Login and Password. Public Access: User: twl Password: demos Note: Just copy and paste the files to the FTP window if using IE/Windows Explorer. When uploading, please zip your files up and rename them as follows: tag_playername_date.zip (Please note that you are ONLY allowed to upload .zip files). At present there is a filesize limit of 64MB. Please split up your uploads if your .zip is exceeding this size. Using this FTP service for anything other than match demos, screenshots, or other files requested by an Admin will result in heavy penalties. -Making a Habit of Disputing / Frivilous Disputes: Our concern is to have a fun and clean place to play. Although the dispute process is necessary in helping keep a clean match, teams who make it a habit to dispute often with frivilous reasons will subject themselves to possible suspension and league points deducted. The definition of a Frivolous Cheating/Bug Exploit dispute is: "When requested, a team does not provide any specific information that is required of a valid cheating/bug exploit dispute, therefore retracting thier dispute." Teamwarfare has zero tolerance for cheating and cheating accusations without an effort to submit any evidence. Teams who are found to file Frivilous Disputes, will face the following penalty:
↑Top -General Info:
-Suicides and Intentional Team Kills: Any form of intentionally killing yourself or a teammate (via /kill, cratering, grenades, or team killing, etc) in an attempt to exploit spawns has been deemed a game exploit. Using this method to your teams advantage may be subject to forfeiture of the match and other penalties directly related to exploiting the gametype. Admins have the final say in the penalty, and it will be determined by the severity of the infraction. -Destroying/Capturing or Planting/Defusing Through Textures: Some radios/bomb sites in certain maps have the ability to be captured/destroyed or planted/defused through a wall or other texture. Capturing/destroying or planting/defusing using this method is considered a map exploit and will result in the team in violation to forfeit the match or an overturn of points. This will ultimately be at the admin's discretion dependent upon the severity of the infraction. Each issue will be reviewd on a case by case basis. -Devmap Abuse: Using /devmap instead of /map to load the map for the match is strictly prohibited. TeamWarfare WILL NOT make any distinction between the use of this command in TeamWarfare sanctioned matches or public matches and scrims. The command is to be used ONLY in locked private servers. We understand the benefits this command offers in creating strategies and such, just do not use it in matches or in public. Violators will be banned from TeamWarfare. -Going 'Under' or 'Outside' the map: Going 'under' the map is a map exploit. Using these areas in any strategic way (killing enemies, recon, etc) will result in a forfeited match and a 30 day suspension of the offending player. -Explosion Jumping: Using explosives (grenades, rockets, satchels, etc) to get an elevation boost during jumping to reach areas not attainable from normal jumping has been deemed an engine exploit. Using this method will result in a forfeited match and a 30 day suspension to the offending player. -Unauthorized DVAR changes: Changing ANY DVAR from the official TWL Config to create an advantage for your team will result in a forfeited match. Other penalties may be handed out for more severe cases. -Limited Weapons: When there is a weapon labeled as 'limited' in a specific ladder or league config, at no time may there be more of any limited weapon used by the same team at ANY point in the match. If it was found to be intentional, the round(s) that this acquired weapon was used will be overturned. Using more than the limited number of any given weapon is an unfair advantage over the other team. Please click [HERE] Coming Soon to read more details about exploiting. ↑Top -Message from the TWL CoD4 Administration: ↑Top Xray Client Anti-Cheat Program Due to Xray still fixing their issues, the TeamWarfare COD Series Staff has decided that the use of XRAY & the mandatory requirement of the XAC ID being in the players profile will no longer be mandatory at this time for competition. Ladder Movement You can challenge anyone above you 10 slots or 50% of the remaining ladder from your current rank - whichever is higher. (Ex: Rung 100 can challenge rung 50. Rung 48 can challenge to rung 24. Rung 15 can challenge to rung 5). Ladder Concept The Ladder is based on a best 2 out of 3 maps scenario. Map selection is random for the first and second maps. The "Defending" team selects the tiebreaker map. The "Defending" team chooses map sides and order. The "Attacking" team picks the tiebreaker map sides. Team Roster Management Ladder members join teams per ladder and may only be a member of one team per ladder. Roster changes may be made on any day. In order for a player to be considered 'eligible' for a match, he must be on his team's roster before the Defender accepts the challenge and remain on the team until the match is completed. In the case of games with in game identifiers (PunkBuster), this GUID must be entered into the players profile before the defender accepts the challenge for the player to be considered 'eligible'. If a player drops from a team after a challenge is accepted and rejoins he will only be allowed to legally play if the other team agrees to it in match comms. Leniency is given for people that sign up on the same day match is accepted. Team Management Teams have one (1) Owner and any number of Captains. Captains are assigned at a ladder level. Owners are captains on all ladders. The team Owner should determine who should be in charge of issuing challenges per ladder and maintaining the team information. Multiple team captains can be assigned to perform such duties. Challenge and Match Date Acceptance All ladders have a time limitation for match responses. This includes Acceptance of a Challenge and/or Date Acceptance. The Present time frame is 48 hours. At that time a "Flag" is created for the Ladder Admins to address the next time they login to their Admin Console. If the problem is resolved by that team prior to the Admin logging in then the match continues as before. If the Admin logs in first the appropriate action will be taken. In this case forfeits will be granted and rungs dropped. Failure to Appear For each ladder there is a minimum number of players needed to proceed with a match. Teams should have the minimum number of players on the appropriate server no later than 15 minutes after the scheduled match time. Failure to meet this requirement will result in an immediate forfeit against the non-compliant party. Both teams should be ready to play no later than 30 minutes from the scheduled match time (Unless agreed upon by both parties). Failure to agree to start the match at this time will result in forfeiture by the non-compliant party. A TWL admin should be contacted immediately (mIRC - #teamwarfare) for a ruling to be made. If an admin isn't available then the match should be postponed, and a dispute must be filed. Server Selection Server preference and choices are communicated through the "Match Communication" Portion of your Team Admin Console. All matches must be played on a server that has the ability to be password protected. If a neutral server cannot be agreed upon then the 1st and 3rd maps will be played on the Defender's Choice and the 2nd will be played on the Attacker's choice. All members should be able to connect to the server. Server disputes must be handled before match completion. Disputing a server after a match has been played will result in the dispute being thrown out. Inactivity Teams of the TWL are expected to remain active while on the ladder. Any team showing inactivity for a period of three weeks will be deleted from the appropriate ladder. This time frame of course does not include "Rest" time taken. Challenge Cancelation On the TWL there is no availability for the team Captains or Founders to cancel a challenge. All Cancellations must be coordinated through a Ladder Admin. Cancellations are not always guaranteed. Sportsmanship and Cheating Un-sportsmanlike conduct during matches will not be tolerated by the TWL. If an admin is called in to resolve an issue regarding un-sportsmanlike conduct the judgment/punishment will be swift, efficient and final. We here at the TWL suggest you conduct yourselves accordingly. See the specific ladder areas by this name for the specifics for that ladder and game. Server Selection Time All servers must be posted in the online match communications 48 hours prior to the match time. If no attempt is made to offer a server for your team, and the opposing team has offered a server, all 3 matches may be played on the opposing team's server per their request. Server Crashes In the event of a server crash, if both teams can agree upon the remaining time and score, the map will be restarted with the remaining time and score intact. If there is a dispute the entire map will be restarted. In the event that a team loses a player due to connectivity issues, (or his Mom/Dad tells him to get the hell off the PC...LOL) the team may substitute the player immediately with someone from their roster. Substitute players, brought in during match, that are not eligible players, will force an immediate forfeiture on the part of the team they were playing for. Punctuality Map side choices and order must be relayed to the attacking team no more than 24 hours after the attacker schedules the match. The attacking team also must relay side choice for the Tiebreaker map no later than 24 hours after scheduling the match. Server choice must be communicated in the "Match Communication" section in your team's ladder control panel 48 hours prior to match time. Failure to keep these deadlines may result in your forfeit of these options at the opposing team's (and admin's) discretion. Rescheduling Should a match require rescheduling, the new match time should be within 3 days of the original match time. Matches can only be rescheduled once. Mutual consent via match comms between opponents is required. Smurf Policy Smurfing is signing up for more than one team (or the same team) on the same ladder, either under the same name, or a different name. It is also the act of playing for a team you are not registered to play for, under a false identity.
Additionally, team captains and founders can contact your games coordinator (SysAdmin). The list is located here. In each games staff list, at the top, is the SysAdmin for that game. The admins will cooperate fully with team captains and founders in order to combat and prevent smurfing. We will NOT hand out IP's so don't ask but we will be more than happy to check a certain player on your team. ****Ladder Specific rules supercede the corresponding general ladder rule.**** HACKING TWL has a ZERO tolerance policy regarding Game Hacking. This rule covers players who use code to manipulate a particular game for the purpose of gaining an unfair advantage over other teams and players. Wallhacks, speedhacks and aimbots are just examples of the types of cheats covered by this rule. |