wow glad the page had refreshed before i replied to a 2 week old post. either way - bump this game. This game would be an amazing addition to TWL, and would attract alot of attention. You could simply make 2 ladders, one EM ( easy mode, faster XP earned, faster gold earned ) and one non-EM. Each match could be a random ruleset, or a specific ladder for each. But I love the idea of a random ruleset ( ie: match is created, then you find out if its a single draft, ban draft, all pick, random draft, etc.) Post edited by Xanthra. at 11/9/2009 2:41:38 PM
lol, sadly i think an em ladder would be pretty popular but so much is taken away from the game in easy mode. theres less strategy with lane synnergy/gankiing/warding and general building. Like I said before the game is designed and most importantly 'Balanced' around normal mode.
The same could be said about gungame in css, there is less strategy, less team work, less almost everything. But lots of people have fun with it and even prefer it over reg. Just make both so everyone will be happy.
I agree with the 'if people have fun and enjoy it let them play' argument. I just don't think its that competitive, might as well just wait for the matchmaking system instead of joining a ladder, but if people want to play it let them.
As for HoN there are already 2-3 ladders and at least 3 league/tournaments already going on even though its in beta so maybe TWL can get in on it while in beta also =) theres over 250,000 players and its a beta thats really well put together and good to go for the most part. The only things that usually change are addition of heroes and game modes and small balance changes to individual heroes but imo its good to go. and they test patches before releasing them so nothing major breaks as a result of updates.
the devs have made it pretty clear that it will be a one time deal not a monthly charge ever, the fact that they supply the servers is what is making people think that they may implement a monthly charge but they have said they have built that into the price of the game. the 30 dollar pre-order price tag I could see going up at release however.
mtnduman if snizz gets you a key hit me up in hon (mouth662) and i can help you figure the game out.
- Added PSR and clan information to the in-game player stats screen
- Changed requirements for Remake vote to pass
* It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires
* If more than 4 people are voting, (total players - 2) votes are required to pass. If more than 2 people are voting, (total players - 1) votes required. Otherwise, 100% required to pass.
- Restricted game data not relevant to a players' team
* This will prevent map hacks from working in HoN
- Fixed several effects showing up through the fog of war
- Updated Portuguese translation
- Wretched Hag, based on DOTA's Akasha, the Queen of Pain
- Succubus, based on DOTA's Bane Elemental
- Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion
* These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen
* These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone
* When used, these skills apply +9999 armor to all allied structures
Maphacking isnt possible because how Warcraft (or many other rts games) worked, is that your game tells the server to send you info for the map, and it is forced to if your client tells it to, For HoN the server makes the decision you ask for information, the server doesnt have to give it to you.
This was a long time ago when this patch was released, since then i havent experienced a game where i thought anyone was maphacking.
Awesome game, Hacking not possible, great competitive play
TWL WHAT ARE YOU WAITING FOR?
MAKE HON A LADDER ! Post edited by 7eighty7 at 11/23/2009 11:11:53 AM
A person would have to hack s2 servers to really hack. Not to mention the replay system allows all matches to be viewed and replayed by everyone including the s2 devs who can, in the rare event it occurs, find and ban any hackers/exploits and correct them from happening in the future.
S2 is proud to mention that their servers have replays of every single game, which is a considerable feat because there are more than 300,000 people that play the beta over the course of a week and more than 30,000 at any time. Then again, the ease of this is attributed to the client/server network system, which allows players to instantly reconnect to a game that they've been dropped from for any reason. The other side benefit of the replay system is that S2 can track down and figure out if players are cheating or using exploits to game the system, instantly banning cheaters and plugging holes once they're reported.
the upcoming tournament and league system that S2 is planning on implementing. The feature will allow commissioners of leagues to fully control all aspects of play, such as customizing the maps and draft rules for heroes that can be used in matches. Commissioners will also be able to track the stats of each match and publish the results of matches on websites, as well as set up an automated system with alerts to participants so players know when their next match will be. According to S2, the system is so robust that sponsors can create tournaments complete with prizes and schedules for participants – a feature that should appeal to competitive e-sports players, particularly the ones that want to play against people of their own rank.
This isn't implemented yet but shows how this game is primarily being geared for competitive play.
Ok, this has been discussed and is being looked in to, with that said mouth give me a shout when you get this. Just wanted people to know that we are listening we just had to find someone that knows the game format.