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Retsam The Other Man that Saved Tribes 2
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| 11-26-2002 02:34 PM / profile
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TheRoDent has identified the fix to our dual AMD stagger problem which has renedered our server useless since 29026.
At the console, type: setperfcounterenable(0);
Client stagger goes away immediately!!!
Could someone write a script that autoruns that command.
I hope this works for everyone. Awesomely identified, TheRoDent!!
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Nordramor Official TeamWarfare Scapegoat
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| 11-26-2002 02:37 PM / profile
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Holy crazy flaming jumping jesus!
I have to seriously wonder if the fix is that simple.
Nordramor
Nordy!
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BLuE_ZeRO TeamWarfare Vet
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| 11-26-2002 02:42 PM / profile
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should have rapture do that to their server and see if it fixes it.
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TySoft Community Development Manager

TWL Contributor
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| 11-26-2002 02:43 PM / profile
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oh my god
if thats really the fix, ROFL!!
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BLuE_ZeRO TeamWarfare Vet
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| 11-26-2002 02:44 PM / profile
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Seems like something simple creeped it's way into the code. Wouldn't be surprised if it was as simple to fix as that.
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Got Haggis? Competition Staff Ladder Admin Tribes: Vengeance
 TWL Contributor
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| 11-26-2002 02:45 PM / profile
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isn't raptures server a single processor? I thought they used the same hosting company we do (gaminghost=)and i thought gaminghost moved all their servers to single processor after the last patch?
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BLuE_ZeRO TeamWarfare Vet
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| 11-26-2002 02:46 PM / profile
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I dunno but it was staggering like a sonuvabitch the last time I was in there.
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^Killjoy I TK for premature returns
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| 11-26-2002 02:52 PM / profile
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sticky?
anyone else try this yet?
Re: Below. I would try it but all 4 of our servers are nix boxes. Post edited by Killjoy437 at 11/26/2002 3:06:10 PM
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^Kodiak Retired Sr. Staff TeamWarfare Vet
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| 11-26-2002 02:56 PM / profile
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If it works I will sticky it
Tribes 1 & 2 Senior Ops
RETIRED
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Vlasic His Dillness TWL Contributor
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| 11-26-2002 03:13 PM / profile
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I really hope it is something this simple.
And if it is, shame on GG for not catching it.
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r0gue3 TeamWarfare Vet
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| 11-26-2002 03:23 PM / profile
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bump.. This would rock if it was the answer.
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TheRoDent The Man that Saved Tribes 2
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| 11-26-2002 03:32 PM / profile
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I'm now receiving reports of this fixing the problem on a few other servers too.
The history behind discovering this new console function is here: http://www.teamwarfare.com/forums/showthread.asp?forumid=4&perpage=20&threadid=25294&page=6
Basically what I guess happened is that z&Z may have overwritten one of the scripts that GarageGames changed during the patch, and as a result of that, a certain preference setting having to do with in-game timing got lost. This pref setting would in likelihood have called the setPerfCounterEnable() code to change the way in which T2 does timing on systems which exhibit the stuttering bug.
The console function is still in the tribes2.exe though, so just manually setting it does the job.
I would suggest that all server admins having the stuttering problem put the line:
setPerfCounterEnable(0);
into gamedata\base\autoexec.cs
Many thanks to JimBodSkins too, for guiding my thought process and research, and contributing USEFUL ideas.
Cheers,
TheRoDent.
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BLuE_ZeRO TeamWarfare Vet
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| 11-26-2002 03:33 PM / profile
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3 cheers for the rat!
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TheRoDent The Man that Saved Tribes 2
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| 11-26-2002 03:34 PM / profile
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Just as an adittional note, the stutter is caused by combinations of Motherboard chipsets, and PCI buses. It's not necessarily restricted to dual processor machines, however it seems that dual mobo's more often use these affected chipsets.
Any CLIENT that has this kind of problem when doing hosting on his own PC, might want to try the setting too.
YMMV (Your mileage may vary) though...
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^Kodiak Retired Sr. Staff TeamWarfare Vet
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| 11-26-2002 03:35 PM / profile
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Can we get a list of servers that have tried this fix. This way we could go in and try it out. Also shouldnt all servers do this fix even if they do not expierence this issue?
Post edited by ^Kodiak at 11/26/2002 3:35:56 PM
Tribes 1 & 2 Senior Ops
RETIRED
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TheRoDent The Man that Saved Tribes 2
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| 11-26-2002 03:41 PM / profile
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On machines not exhibiting the problem, setPerfCounterEnable(1) will actually provide a higher resolution timer for the game to determine ticks in, but I reckon leaving it at setPerfCounterEnable(0) is probably the safest bet for everyone. It works just as well on 0.
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Retsam The Other Man that Saved Tribes 2
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| 11-26-2002 03:41 PM / profile
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Originally posted by: TheRoDent
I would suggest that all server admins having the stuttering problem put the line:
setPerfCounterEnable(0);
into gamedata\base\autoexec.cs
Doh! Been away so long I forgot I could even do that Put it in the console_start.cs and it works too...
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Vlasic His Dillness TWL Contributor
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| 11-26-2002 03:50 PM / profile
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I'm also curious what servers this has fixed.
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Crager TeamWarfare Vet
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| 11-26-2002 03:57 PM / profile
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We just tried it on "The Brotherhood" server and it seemed to fix it.
This is the server TheFix posted about.
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jsut smooth operator TWL Contributor
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| 11-26-2002 03:59 PM / profile
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that's one. i'm curious to hear from the euro's as they seem to be much more effected by this.
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Yamez TeamWarfare Vet
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| 11-26-2002 04:12 PM / profile
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Any of the servers fixed running dual pentiums? --------------
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