| Author |
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SuperNova Retired TWL Admin
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| 08-05-2005 10:01 AM / profile
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-Format:
Type of Gameplay: Conquest
Number of Maps: 1
Number of Teams: 2
Members per Team: 8 (6 minimum)
Time Limit: 0 none
Friendly Fire: Yes
Commander Mode: Yes
Rounds: 3 (Best 2 out of 3)
Vehicles: Yes
Mods: None
Side Selection: Attacker
Server Selection: Defender
Game Modifications
-Server and Client Sides:
Only the following versions, patches and modifications are allowed to be used, no other game modifications are to be employed:
* Latest OFFICIAL TWL SANCTIONED version of Battlefield 2
-Server Types:
The match must be played on a dedicated server connected to at least a T1 connection. Cable, DSL, Satellite or other broadband connections are not acceptable at this time. LAN Center players are not allowed to use servers located at their LAN Center. Additionally, any server that allows one of the teams to ping less than 10 to is not usable for match play. A suitable neutral server should be used instead.
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Contacting an Admin
-IRC Channel Info:
* Server: http://irc.Gamesurge.net
* Channel: #twl_bf
This channel is open to all of the Battlefield TeamWarfare Public Community. TWL BF Admins are logged in 24 hours a day 7 days a week to help resolve any issues that you may have while competing on the TWL BF Ladders. The majority of all disputes that are submitted could of been resolved if a member of the team had logged in to the IRC and requested an Admin to join the server. We encourage the community to take advantage of this by logging in and typing !admin in the lobby. This is what we are here for: to help you.
-TWL BF Admin Contacts:
A complete listing of Teamwarfare's Battlefield Admin Staff can be found by clicking here.
-TeamWarfare Match Observation
TeamWarfare Admins are available and are a key element for matches and minimize the possibility of the match ending up in a dispute. Please be kind and courteous to the TWL Admins assigned to the match. The role of an observer is to:
* Spectate all members on both teams
* Take a Screen Shot of PBGUID's
* Screen Shot final scores on each side
* Make any decisions before, during, or after a match
If you would like to request an administrator to observe your match please email bf2naleagues@teamwarfare.com with the following information.
* Your Team Name & Opponent's Team Name
* Which Ladder or League this is for
* Match date/time - Server IP & password
* A link to your team profile on Teamwarfare
Please send all comments and/or complaints to bf2naleagues@teamwarfare.com
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Punkbuster & PBGUID's
PunkBuster Requirement:
All matches are required to be running the most updated version of PunkBuster. Servers that are not running PunkBuster are not authorized to play on. If the hosting team cannot get the server properly working by the time the match should start then the opposing team has server priority.
-Working with PBGUID's
The following is a general guideline on "How to handle GUID issues"
1. How to locate your GUID and how to enter it in your profile?
* PBGUID's are required to be in your personal profile on TeamWafare for all Ladder and League participants. You can add your guid to your profile the following way:
* Open Battlefield, join a server (one with Punkbuster running), hit the "~" key and input /pb_plist in your console. Take note of the 8 digits displayed this is your PBGUID. This is all you will need to input into your profile.
* Once you have captured your PBGUID go to Account Maintenance ---> Profile ---> Anti-Smurf In Game Identifiers ---> Add another ID. Add your 8 digit ID in the window there. If you have trouble doing this, clicking your name on your team roster page will bring you to your profile.
2. What do you do if you have entered your GUID incorrectly?
* Enter the correct GUID and then email the appropriate Competition Manager to request the incorrect GUID be deleted.
3. What do you do if you have sold the game or got rid of the game for any reason and wish to have the GUID removed so someone else can use it?
* Email the appropriate Competition Manager and request to have the GUID deleted.
4. What do you do if you have been banned for cheating in Battlefield, got rid of the game and wish to have the GUID removed so someone else can use it?
* Be advised that once your GUID is on the MBL it cannot be removed and will not be removed from your TWL account. If you wish to discuss this issue with an admin you are welcome to email the appropriate Competition Manager.
***All emails must contain the following information***
* TWL Username
* GUID Number
* Email must come from the email address on your TWL User Account
* You must be specific in your request.
Competition Manager's List:
* League: Grassy - grassy@teamwarfare.com
* League: Hanni - hanni@teamwarfare.com
-Invalid PBGUID's:
Players with invalid guids will have their invalid guid deleted and be removed from their respective team without notification. Teams who let players play in a match with invalid guids will fall under the Smurfing Policy at TWL. It is every teams responsibility to ensure valid guids are entered into each of their players profile.
If a player or team finds other players who are missing or have invalid guids, send an email to bf2naleagues@teamwarfare.com. Having a valid guid helps the community to have a fair and balanced game for all teams.
-Master Ban List (AutoMBL):
To take a more proactive stance against cheating, the TWL has approved the use of the Punksbusted.com Master Ban List for match play. Please note, however, that TWL does not provide technical support for the Punksbusted.com MBL nor the AutoMBL tool. To find our more information regarding the MBL and or the AutoMBL tool, please visit PunksBusted.com's website by clicking here.
NOTE: Use of the MBL is not required for TWL matches. Therefore, teams cannot dispute against any other team who's server does not utilize this system, nor force a match to be played on a server that does use it.
-PunkBuster Resources:
Software updates including PBWEB which allows you to manually update your /pb directory by simply opening and running the file from your /pb folder. Click here for more info on PBWEB.exe
Frequently Asked Questions: FAQ
Online Manuals: PunkBuster for Players and PunkBuster for Admins
Report any current suspected bans/guid matches to:
bf2naleagues@teamwarfare.com
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Demo Recording
-Demo Requirement:
The team that is hosting the match server is responsible for a demo being recorded for the entire duration of the match (all rounds played). Once the MATCH not ROUND has been completed a captain from the visiting team may request the demo or it can be downloaded via the BF2 client.
When the match is completed and the demo has been exchanged, each team then becomes responsible for it's demos. These demos are to be handed over to a Teamwarfare Admin upon request, where they will be subject to review by multiple Teamwarfare Admins. Demos are to be held no less than 2 weeks after match date.
# 1st Offense - 15-day suspension of player involved. Team forfeits match
# 2nd Offense - 30-day suspension of player, 15-day suspension of team involved. Team forfeits match, drops 25% of league points.
# 3rd Offense - 60-day suspension of player, 30-day suspension of team. Team forfeits match and removed from league.
# 4th Offense - Player banned from Teamwarfare, Team disbanded.
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Team Rosters
-Joining a Tournament:
If you would like to join the Battlefield 2 Global Crisis NA Tournament with TeamWafare then please follow these steps.
1. Log in under your registered Account.
2. Under the top left hand corner of the site select your name.
3. Scroll down to "Account Maintenance" tab.
4. When the menu expands highlight and select "Register Team."
5. Fill out as much information about your team as possible.
6. Once team is registered you should be redirected to your new TWL team homepage.
7. In the middle of the screen you will see a panel labeled "Team Administration"
8. Click on "Join New Competition".
9. Look for the drop box labeled "Join a Tournament with ."
10. Select the Battlefield 2 Global Crisis NA Tournament you want to join from the drop down menu..
11. Congratulations you have successfully added your team to TeamWarafare competition. Good Luck!.
-Account/Team Deletion:
If you would like your account or team removed from TeamWarfare please visit Site Support & Member Services and follow the instruction on this thread here.
-Team Name Change.:
If you would like to request a name change for your team then please visit Site Support & Member Services and follow the instruction on this thread here.
See "-Supported Gametypes:" and click on your team's League for specific details of team sizes.
-Substitutions:
Due to the nature of the internet, it is possible for players to be disconnected or dropped from a server. Should this happen, you may substitute an eligible player to fill the spot or allow the dropped player to rejoin. Once connected, the player must join their respective team immediately. Anyone sitting in spectator for over 5 seconds will be considered observing and risk their team forfeiting the match.
Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new maps. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."
-Spectators:
The only spectators that will be allowed to watch a match are those authorized by TWL. TeamWarfare reserves the right to observe any TWL match without notification or approval. The Admin's identity can be verified by contacting them on IRC during the match in #twl_bf on Gamesurge. Any attempt to impersonate a TeamWarfare admin will result in a permanent site ban.
-Player Names:
Players are encouraged to match their BF2 screen names as closely as possible to their TeamWarfare profile / Team name. Captains are reminded to check PBGUIDs on all players. Should you have a any questions and/or concerns, please contact an Admin.
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Match Communications
-Match Comms:
ALL match communications MUST go through the Teamwarfare Match Communication system. This can be accessed by team Founders and Captains via the Admin Panel link in the Team Administration section of their team's page. Issues discussed in Match Comms should be Server IP(s), passwords, match settings, scheduling times, or any other relevant match specific information.
NOTE: TWL Admins use the Match Communication system when verifying information regarding disputes and general match inquiries. If teams have not communicated in Match Comms, any disputes relating match specific issues, other then cheating or smurfing, may be summarily dismissed by an admin because of an inability to validate such problems.
-Exchanging Server IP and Password:
The IP and password of the server must be provided to each squad captain 24 hours before the match in Match Comm’s. Please be sure to pay attention to the score in case of a difficulty of the server. It is important to prevent disputes by being aware.
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Captain's Responsibility
-Eligibility for Match:
All Players must be registered on their team's roster with their correct (game specific) GUID listed in their profile prior to the Challenged Date of the match to be able to play. Exceptions may be agreed upon in Match Comms by the opposing team prior to match start.
-Roster PBGUID checks:
It is the Captain's responsibility to check their opponents roster and verify PBGUID's before the match begins. Should the Captain ignore this and play the match then you are authorizing the player to play in the match.
-Screenshots of the Score:
Periodically you may need an Admin to finish the match results. Every Admin must be able to verify the scores in order to report the match as completed. It is the Captains responsibility from both teams to take screenshots at the end of each half so that the score can be verified. Without screenshots, regardless of the match outcome, the match may be canceled.
-Reporting Match Results:
It is the Team Captain's responsibility of the losing team to accurately report the match results in a timely manner. The Team Captain of the losing team MUST report the match results NO LATER THAN 1 HOUR after completion of the match. This is a single elimination tournament.
NOTE: It is the winning team's responsibility to ensure that the match score is accurately reported and submitted in a timely manner. If the opposing team fails to report the match score, it is then the winning Team's responsibility to file a dispute indicating the losing team failed to report a loss.
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Match Start
-Sportsmanship:
The following penalties will be enforced for all players that display Unsportsmanlike Conduct.
* 1st Offense - 15-day suspension of player involved.
* 2nd Offense - 30-day suspension of player involved.
* 3rd Offense - Player Banned 1 year. Team forfeits match.
-Match Time:
All players should join the server on time. Once they have joined they should stay on their respective sides without TKing or killing the other team. This facilitates getting the match started in a timely manner. All members of each team need to be in the server and ready to play no later than 15 minutes after the time the match is supposed to start. The offending team will forfeit.
-Ping Discrepancy:
In the event of a major ping discrepancy, (+/- 50ms Average difference between teams) a neutral server must be used unless both Teams agree that the match should proceed.
-Authorized Communication:
Two captains from each team will be designated to communicate prior to the match starting and between rounds. These captains must be listed as a team captain prior to the start of the match. Team founders that attempt to promote a player after the start of the match to cover up from being disputed will be penalized. No other "global" communication is permitted, however, Good Game or Good Luck prior to and after matches is acceptable. Team Captains ARE responsible for the actions of their team members during matches.
-Voice Taunting:
Voice taunting (team or global) is not allowed, if an Admin deems it was used in excess it will mean the offending round(s) will be overturned.
-Match Start:
It is the each team's responsibility before the match starts to see that all players are legally registered on each teams roster. After match start or completion, roster disputes are not valid justification for forfeiture or admin intervention. Substitute players, brought in during match, that are not eligible players by the above criteria, will force an immediate forfeiture on the part of the team they were playing for.
-Match/Round End:
At the conclusion of each round, each team is required to take a screenshot of the final scores. It is each team's responsibility to retain these screenshots for a minimum of two weeks.
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Filing a Dispute
-Disputes for Cheating Format:
If you feel your opponent was cheating during your match, you must do the following to file a valid cheating dispute.
1. Take a reasonable amount of time to discuss the issue with your own teammates. Take time to cool off and rationally talk about the issue.
2. You need to have reasonable evidence to file charges. A text file with information regarding times and players involved it a vital piece of information for use in your dispute.
3. If you feel you have reasonable grounds, initiate a dispute. List your concerns over specific instances during your match and include these in your dispute.
Example: At x:xx minutes in the X round, player XXXXX did this. At x:xx in the X round, same player XXXXX did this. etc etc.
4. Notify your opponent in Match Comms as soon as you dispute so they can get their evidence ready for review. Keep in mind that a disputed team becomes defensive. If your team has a dispute filed against you, cooperation is your best ally in a dispute. DO NOT use the Match Comms to flame the other team for disputing against you. Unsportsmanlike Conduct in the Match Comms will results in penalties.
5. Counter-Disputes - Please do not submit a counter-dispute against a team that has disputed against you. TeamWarfare's investigation of a dispute includes hearing BOTH sides. You will have your chance to supply the Admin handling the dispute with any information you have.
-Examples of Cheating Dispute Format:
* At approx 7:35 in the first half, |Team|Player3 was able to kill 5 of my team members in a single clip without reloading once in less then 20sec after we all spawned. We suspect symptoms of an Aimbot.
* {Clan}Player5 was able to come around corners prefiring the weapon on several occasions as if we could be seen through the walls. This happened during the first half at 10:20, 6:50, and 3:23. Then it happened again during the second half at 18:43, 12:08, 10:22, and 5:16.
* During the first half at approx 5:15 left on the clock, a member of the other team was in the capture radius completely submerged. Please consult our screenshot as evidence of this.
* At approx 1:01 in the third round during the first half, -=Clan=-Member1 had their tank barrel pointing through a wall and was firing on us, we could not kill his tank because he was protected by the wall.
* Somewhere around 12:34 on the second round [clan]member7 began to use "all-talk" to type racist insults at our team, please consult our server logs and included screenshots for the evidence.
-General Procedures:
All disputes will be handled by the league admin(s). Each and every dispute inevitably involves different aspects and will be dealt with individually. Disputes must be reported to your league admin within 1 hour of match end. This is done by clicking on "Dispute Match Results", found in your team admin panel. Disputes must be for a valid and specific reason. Teams must identify 'when and where' the violation occured.
-Report to Match Comms:
In the event of a dispute, teams should check their match comms and team emails often as the admin may request additional information. Once requested, teams have 24 hours to produce the materials (demos, server logs, screenshots etc) that the admins ask for. The Admin will have the final say in judging the disputes. This game is meant to be fun, let’s keep it clean and avoid any unwanted hassles.
-Making a Habit of Disputing:
Our concern is to have a fun and clean place to play. Although the dispute process is necessary in helping keep a clean match, teams who make it a habit to dispute often with frivilous reasons will subject themselves to possible suspension.
Teamwarfare has zero tolerance for cheating and cheating accusations without an effort to submit any evidence.
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Exploits
-General Info:
Exploiting the game is illegal and will be considered cheating if used in a match. Do not assume that use of a bug or game engine flaw is legal, contact an Admin if you are unsure.
Glitching and Exploiting are very vague terms. All teams reserve the right to make their case against any questionable position that is used in a match. Consult an Admin if you feel there was an occurrence. Our Anti-Cheat team has created a very useful list of definitions. Protect your team from punishment by following these guidelines.
-Map Bugs:
Including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls.
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Cheating/Hacking
-Message from the TWL BF Administration
TWL has a ZERO tolerence policy regarding Game Hacking. This rule covers players who use code to manipulate a particular game for the purpose of gaining an unfair advantage over other teams and players. Wallhacks, speedhacks and aimbots are just examples of the types of cheats covered by this rule.
"Testing" or "Trying out" Hack Programs will not be accepted excuses. Simply put "Do Not Install Hacks for any reason"
-Consequences:
I. Hacker caught in TWL Match:
A. Forfeiture of the existing game
B. Player Permanently banned from TWL
C. Team, Loss of rungs 20%. In cases of ladders having few teams they will be dropped to the bottom
II. Hacker caught in match outside of the ladder/league match or in a match outside of TWL:
A. Player Permanently banned from TWL
B. Team, Loss of rungs 20%. In cases of ladders having few teams they will be dropped to the bottom.
III. Hacker caught in a Pub/Scrim :
A. Player banned from TWL for 1 year
B. 2nd Offense Perma Banned. This is globally cumulative. A pub ban on two seprate games equals two offenses.
***NOTE- Each individual game has the option of preventing a person from participating in their specifc game that has been caught cheating on the pubs, regardless of how long ago the violation has occured. This will affect that game only. The player will not be site banned/suspended or prevented from playing another game that allows them to, if the violation is over one year old.
-Admin Notes:
TWL will continue to support teams who Police themselves of hackers and cheaters. In the case where a team Purges a hacker from their ranks and brings it to the attention of TWL staff. TWL will (waive the Drop in ladder rungs)
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General Tournament Rules
Team Roster Management
Each team is to have the minimum amount of players as determined by the specific League rules. TeamWarfare Team Rosters will be CLOSED on a night determined by TeamWarfare. Check you league specific rules regarding Roster Locks.
Team founders and Captains are responsible for maintaining a clean and Smurf clear Roster. Failure to do so can lead to Disciplinary Action.
Match Eligibility
Team Rosters will be Locked after the first round of the tournament.
*However if within the Aloted 24 hr Dispute posting time. A team discovers a player on the opposing team is a Smurf,Doubleclanner,ringer or suspended player. The team is allowed to Dispute the Match results.
Server Crashes
In the event of a server crash, if both teams can agree upon the remaining time and score, the map will be restarted with the remaining time and score intact. If there is a dispute the entire map will be restarted. In the event that a team loses a player due to connectivity issues, (or his Mom/Dad tells him to get the hell off the PC...LOL) the team may substitute the player immediately with someone from their roster. Substitute players, brought in during match, that are not eligible players, will force an immediate forfeiture on the part of the team they were playing for.
Punctuality
Teams are expected to be on the server and ready to play with the minimum number of players at the scheduled or agreed upon time. Any team that fails to be present with the minimum amount of players and ready to play on a server 15 minutes after the match start time will forfeit the match.
Sportsmanship and Cheating
Un-sportsmanlike conduct during matches will not be tolerated by the TWL. If an admin is called in to resolve an issue regarding un-sportsmanlike conduct the judgment/punishment will be swift, efficient and final. We here at the TWL suggest you conduct yourselves accordingly. See the specific ladder areas by this name for the specifics for that ladder and game.
Tie (round 3)
The team with the highest combined ticket count from the previous two rounds will get side choice in the event tie breaker round is needed.
Racist or sexist remarks will not be tolerated.
Simple, straight forward... Play nice.
Smurfing/Ringing/Double Clanning Policy
Smurfing/Ringing/Double Clanning is signing up for more than one team (or the same team) in the same League, either under the same name, or a different name. It is also the act of playing for a team you are not registered to play for, under a false identity.
Playing for a team you are not registered to play for is prohibited. Playing on more than one team per league is also prohibited, as is registering multiple accounts for use on the same team or ladder.
Any player caught smurfing will be Suspended or expelled from the League and may be banned from TeamWarfare. Second offenses will result in the team or teams involved being remove from the League. Teams are also subject to recieving forfeit losses of there match if found to have Played Smurfs.
Team Management
Teams have one (1) Owner and any number of Captains. Captains are assigned at a League level. Founders are captains on all Leagues. The team Founder should determine who should be in charge of issuing challenges per League and maintaining the team information. Multiple team captains can be assigned to perform such duties.
Access to the Team Admin Console is available to all Captains………… NOTE - You must login to the League in order to administer your team. You will also be able to see that the home/visitor status , as well as issue match communications and report the results of your matches in the admin panel.
Match Reporting and Disputes
Once a match has started, it is understood that both teams agree to the terms of the match (number of players, time limit, rosters, etc). If there is a disagreement of match terms AFTER match completion, the disagreement will be thrown out.
Match results can be reported in your team admin panel by "EITHER" team or if you are disputing the loss you must report it to your League Admin within 1 hour of match end.
By reporting the results, teams waive their rights to protest (ultimately decided by TeamWarfare Staff).
Failure to Appear
For each league there is a minimum number of players needed to proceed with a match. Teams should have the minimum number of players on the appropriate server no later than 15 minutes after the scheduled match time. Failure to meet this requirement will result in an immediate forfeit against the non-compliant party. Both teams should be ready to play no later than 30 minutes from the scheduled match time (Unless agreed upon by both parties). Failure to agree to start the match at this time will result in forfeiture by the non-compliant party. A TWL admin should be contacted immediately (mIRC - #teamwarfare) for a ruling to be made.
Server/Side Choice
Server and Side choice must be communicated through in the “Match Communications” section in your teams League control panel 48 hours prior to match time. Failure to keep these deadlines may result in your forfeit of these options at the opposing team’s (and admins) discretion. It is each team’s responsibility to provide a server for the rounds that they are responsible for. If a team cannot supply a server they are to use the server there opponent has supplied. If neither team can supply a usable server on a match night then the match will be canceled and both teams will not receive points.
****ANY SERVER USED MUST be running TWL BF2 Global Crisis Config to be considered eligible servers, unless agreed upon by both teams and approved by an admin.
Complaints about servers are waived after a match is completed.
Tournament Map Schedule
The Map Schedule for the tournament are to be strictly adheared too. Teams are not allowed to play any other maps than the one listed for that weeks play.
This is not negotiable. Unless the Admin changes the Map for the whole Tournament, teams will play the listed Map.
HACKING
TWL has a ZERO tolerence policy regarding Game Hacking. This rule covers players who use code to manipulate a particular game for the purpose of gaining an unfair advantage over other teams and players. Wallhacks, speedhacks and aimbots are just examples of the types of cheats covered by this rule.
"Testing" or "Trying out" Hack Programs will not be accepted excuses. Simply put, "Do Not Install Hacks for any reason"
Leagues:
1. Hacker caught in TWL Match:
- forfeiture of the existing game
- Player Permanently banned from TWL.
- Team will forfeit any match (for the present season) that the offending player was *proven to have played in.
2. Hacker Caught in Match outside of the ladder (League match) or in a match outside of TWL:
- Player Permanently banned from TWL.
- Team will forfeit any match (for the present season) that the offending player was *proven to have played in.
3. Hacker caught in a Pub/Scrim :
- Player banned from TWL for 1 Year.
- 2nd Offense Perma Banned.
* Opposing teams will have to provide proof to TWL Admins in the form of Demos, Screenshots or Server logs that the opposing team did have this player on their team. Proof must be provided within a 48 hr period.
Admin Notes:
- TWL will continue to support teams who Police themselves of hackers and cheaters. In the case where a team Purges a hacker from their ranks and brings it to the attention of TWL staff. TWL will (waive the Drop in ladder rungs or forfeiture of past league matches.)
Post edited by Hanni at 8/31/2005 11:59:32 AM
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mhop TWL Member
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| 08-05-2005 02:32 PM / profile
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so we all now have to go back to the retail version of the game, look into chaging that to the newest patch
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SuperNova Retired TWL Admin
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| 08-05-2005 03:31 PM / profile
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If you're trying to be idiotic its not working btw...
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Hormones [USMC] TWL Member
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| 08-05-2005 05:08 PM / profile
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What about match rules?
Is it best 2 out of 3? Which team gets which side? Is it based on tickets captured...please explain the details of the tournament around gameplay.
None of this is covered here.
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mhop TWL Member
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| 08-05-2005 07:47 PM / profile
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just bringing it to your attention, not idiotic at all sorry if it sounded like that
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>IcEbOy< TWL Member
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| 08-08-2005 09:56 AM / profile
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Originally posted by: Hormones [USMC] What about match rules?
Is it best 2 out of 3? Which team gets which side? Is it based on tickets captured...please explain the details of the tournament around gameplay.
None of this is covered here.
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Triggz TWL Member
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| 08-08-2005 05:19 PM / profile
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id assume it would be on the same format as cal, but ya never know
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Keellan TWL Member
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| 08-11-2005 08:57 AM / profile
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Who gets side choice and who gets server choice? I didn't see anything in there about either.
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Clayman Senior Operations Director
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| 08-11-2005 01:47 PM / profile
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Home team has server choice, and the visitor has side choice.
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[Capt_Kiwi] TWL Member
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| 08-15-2005 02:56 PM / profile
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can you change sides in the middle of a match between rounds or do you have to stay on the same side the whole way through?
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Spun.Dirty TeamWarfare Vet
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| 08-15-2005 04:20 PM / profile
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The visitor selects the starting side.
The sides are changed after the first round.
If both teams win a round, then the one with the highest combined ticket count from the first two rounds selects the side for the 3rd and final round. Post edited by Rihtwise at 8/15/2005 4:21:01 PM
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Stepside TeamwarfareVet TWL Contributor
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| 08-15-2005 08:53 PM / profile
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Originally posted by: Rihtwise The visitor selects the starting side.
The sides are changed after the first round.
If both teams win a round, then the one with the highest combined ticket count from the first two rounds selects the side for the 3rd and final round.
^Word. _____________________________________________________________________________________
New Century Gamers =NCG=
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({x})Magnum TWL Member
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| 08-26-2005 11:11 AM / profile
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Can we get this actually added to the rules. We had conflicting rulings last night from Viper and Grassy.
Other team contacted Viper (apparently) who said Visitor gets side choice on the TIE BREAKER.
Grassy said it was ticket count.
We really need this set in stone.
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